Why Hunter And Butcher Are Very Lucrative Professions In DOFUS Touch
If you decide to choose a profession to earn kamas and level these professions on you own from zero experience. I'll give you some advices. If you want to become the greatest hunter and the most famous chef, you're in the right place.
With my help, you'll know everything about everything when it comes to delicious cuts of meat, and you'll be on your way to crafting the greatest hit-point food in the World of Twelve. First thing's first, be aware there are plenty of ways to level your skills as a Hunter or Butcher.
Why Hunter and Butcher? The benefit to hunting and butchering your own meat is that you will never pay anybody else one red cent for hit-point food. You'll pay to preserve and butcher your own meat, but in the long run you'll save millions of kamas, and to quote the sage, "A kama saved is a kama earned." As a hunter, you can gather meats used to level your profession while leveling your character experience simultaneously; that means if you're one of the many players who logs on for less than 30 minutes several times a day you can get the best of both worlds. If your primary goal is to earn kamas and you don't care about how much time you spend doing it, then by all means learn to Farm and Bake – you'll have almost no production costs, but you'll also have to spend hours not advancing your character experience, produce vast quantities of bread so you can compete on quantity (as opposed to quality), and do battle with a literal army of Bakers willing to undercut your price by 1 kama as many times as it takes to get in front of your customers.
Even at higher levels, one of the best breads a Baker can produce is Intre Bread which heals a minimum of 500 hit-points, weighs two pods, and can't even be crafted without a Hunter to gather Crocodyl meat. Considering a Butcher at the same level, he or she can butcher Crocodyl meat into a 400 hit-point food item which weighs only one pod, meaning that on a pod-for-pod comparison Intre Bread only heals 250 hit-points. On a more personal level, meat is only butchered by player characters: there are no bots hunting, preserving, and butchering meat, so when you purchase meat you're giving money to real, actual players and shutting out Baker-bots who depress the prices of the Baker's market and indirectly also depress the prices of the Butcher's market.
There are some really substantial ups and downs when it comes to working professionally as a hunter and butcher. The downs, unfortunately, are that Bakers indirectly govern the prices of edible meat on the Butcher's market. Each server is different and some servers have a greater preference for one hit-point food over another, but what I've found is that Butchers are required to price their edible meat at a ratio of not more than two kamas per hit-point restored in order to stay competitive with the Baker's market. This unfortunate reality is balanced by the fact that Butchers can cook higher quality hit-point food than Bakers, which – for customers – means that they can carry significantly fewer pods of meat to heal the same number of hit-points as they would have to carry with bread.
For example, Bakers can't produce 100 hit-point food until profession level 40 (Field Bread, 3 pods, +100 HP), whereas Butchers can produce 150 hit-point food as early as profession level 10 (Cooked Ham***, 1 pod, +150 HP.) In this instance, it means for your customers that they can choose between carrying 300 pods of bread which will only heal 10,000 hit-points or 100 pods of meat which will heal 15,000 hit-points. If we scale up the edible meat cooked by the Butcher to match the Baker's bread pod-for-pod, that means you can carry 300 pods of meat which will heal a whopping 45,000 hit-points.
The first criticism against Butchers is that they depend on Hunters to gather their meat, and hunting the meat in a timely manner depends upon your prowess as a fighter. The remedy for this situation is to get on the recruiting channel and form a hunting party, so put on a smile and start making friends.
The second criticism against Hunters and Butchers is that they both have comparatively high fixed production costs. Both Hunter and Butcher are levelled through crafting, and to craft both preserved and cooked meat you'll be purchasing quite a few ingredients from the Grocery Store and Resource market.
The third and perhaps greatest criticism that can be made against Hunters and Butchers is that at level 100 they require the services of a level 100 Farmer and a level 100 Alchemist. Fortunately, Farmer and Alchemist are both quite easy to level and neither one requires you to develop a character beyond level 10 for mastery (level 10 is only required to open your bank account.) You can buy the needed resources from a Farmer and Alchemist, but your profits will be much greater if you level these professions yourself. If you do not level these complementary professions, you'll find your level 100 crafts much more difficult, but don't lose heart: on a pod-for-pod basis, a level 10 Butcher can prepare Cooked Ham***, which is just as good at the level 100 Baker's Frosteez Bread, or the level 60 Butcher can cook prepare Kaniger Steak, which is twice as good as Frosteez Bread. The Butcher is still the only professional in the World of 12 capable of producing the highest quality hit-point food: when customers come looking for the very best, they'll come to you!
There are the few souls who desire no other reward from their profession than the pride they receive from cooking a delicious Koalak Steak or preparing Imperial Pate, but then there are the choosier folks who judge their success by the kamas they earn for the time and effort invested. If you are the latter, then to truly succeed in a monetary sense you must use every part of the animal. For example, this means that when hunting Gobballs, you'll keep everything they drop (bones, leathers, wools, eyes, blood, rings, amulets, boots, belts, capes, hats, and hammers) and sell it on the market. If you're training a tailor, jeweler, or shoemaker, you can also use these materials yourself, but if you choose to play the market this means that - depending on market prices - you can become quite wealthy. If you use all your fingers and toes to do the accounting, you'll find that being a Hunter is - indirectly - a very lucrative profession.
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